

I also will release this as a texture development system for those that use 3ds max and wish to use this for their own textures as this method makes for a great way to mod textures without the time hassle of constantly messing with the. While I do have every texture used in the game it is a pain figuring out which textures are for which item since as everyone knows, nothing is named as it should be in the game and one object can have 4 different names.but still referencing the same thing.which leads to a lot of confusion specially with texture and model modding. I have most of the world map reconstructed at this stage but still need to add other things back to this such as doors for the exterior stuff.some of the landscape is still missing and around 140 textures are missing from the final shot I will be linking in this post. First is to use as a development platform for texture testing and the secondary purpose is to use with my renders that I will be creating at the same time that go with a zombie apocalypse story series I will be writing based off of a continuing dream I have had of which I have already wrote a small bit about in the weird dreams thread which some of you will likely remember.įor the renders part I will be redoing EVERYTHING in the map in ultra HD as far as the models go and there is a lot of merging and new textures that will have to be made due to merging various objects.as well as injecting every single interior directly INTO all of the building structures on the map with workable doors.etc as well as jumping up their poly counts to a higher level and adding things that happen to be missing. This mini project of recreating the bully world map in 3ds serves me TWO purposes. I have spent the past three days so far FULLY recreating the entire bully world map in 3ds max and have some pics to share of this rather large task due to what I have had to go through in order to get this to a usable stage.Īs most of you know the game has a LOT of individual models from the exterior stuff to all of the interiors and their props and this makes for a LOT of work for anyone wanting to attempt modding on this sort of scale. Figured I would get this started since I have focused ALL of my attention to doing the much anticipated MEGA-MOD which will be a first for the community as well as something that will give the game a lot of replay value.Ītm I am focusing on creating a safe enviroment for texture creation/testing in order to speed up the process instead of the grueling task of testing in-game as most modders do.
